Home, Sweet Home
3D Environment Senior Project
TIME SPENT: 14 WEEKS
In my 3D student film, Home, Sweet Home, I transport the audience into a chilling world where the boundary between reality and nightmare blurs. Set within an abandoned house, I created an immersive experience through atmospheric lighting, sound design, and attention to detail, aiming to evoke fear and suspense. Inspired by the immersive and unsettling atmospheres of video games like The Last of Us and Dying Light, I crafted the visual aesthetics of my environment. I aimed to capture the essence of these games by mirroring their dim lighting, eerie ambiance, and dilapidated surroundings, creating a world that feels both familiar and unsettlingly foreign.